T1P2 - Combat
Martin makes no reply so no action.
Joel fires his Left RL at John C. He needs a 10 to hit - 5 4, miss.
Turn 1 Phase 3
Movement
John B moves straight.
Holding for Brent and Martin to move or defer...
As usual, if anyone else knows what they want to do feel free to submit. But feel free to wait till it's your turn as well...
Gate 1 - Joel - Hot Knife - Heavy Trike, Electric PP, Cyclist only (Farkus Applegate), 3 Tires, Cycle Wheel Guard Front, Guards Back, RL Left, 2 Rocket Right
Gate 2 - John C - Blinky - Subcompact, Electric PP, Driver only (Inky), 4 Tires, 2 Light Laser Front
Gate 3 - Brent - Say What? - Subcompact, Electric PP, Driver only (Telso), 4 Tires, Guards Back, 1 Small Bore Left
Gate 4 - Jeff - Dragoon - Mid-Sized, Electric PP, Driver only (Dryfus), 4 Tires, 1 Small Bore Front, 1 Flame Back
Gate 5 - Martin - Kegger - Mid-Sized, Electric PP, Driver only, 4 Tires, 1 Large Bore Front, 2 Rocket Right
Gate 6 - Billy - Fire Trap - Mid-Sized, Electric PP, Driver only, 4 Tires, 2 Flame Left, 1 Rocket Front, Bumper Spikes Front
Gate 7 - Joseph - NNN - Compact, Electric PP, Driver only, 4 Tires, Guards Back, 1 Small Bore Left, Bumper Spikes Front
Gate 8 - John B - BEI-Typhoeus-v2 - Compact, Electric PP, Driver only, 4 Tires, Guards Back, 1 Small Bore Front, 1 Rocket Right, Bumper Spikes Front
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